Description
Board Game Geek Rating:6.78
Board Game Geek Avg Player Rating:8.27
Players:2 to 5
Published:2018
Content Notes:Kickstarter bundle for Endeavor: Age of Sail by Burnt Island Games. This includes the core game (retail version), Kickstarter deluxe wooden components, and Kickstarter deluxe plastic components,. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
The modern classic returns! Did you miss your chance to play it when the original edition was available? Did you play a friend’s copy and can’t understand why it ever went out of print? Did you play your own copy into ragged pieces like wedid? Whichever one of those is true, or if this is your first look at the game, welcome to the campaign! It is a dream come true for us to bring this game from Jarratt Gray and Carl de Visser back to gamers everywhere!
Endeavor: Age of Sailis a strategy board game set in the historic Age of Sail. Starting out in the crowded hub of Europe, you must struggle to dominate at home while sending ships to the closed regions of the world… and be ready to seize control when they open up! You’ll compete to grow the most successful empire through a smooth combination of:
- area control(capture key cities and the routes that join them!)
- resource collection(get the assets to build your empire!)
- engine-building(construct the buildings to power your strategy!)
- action management (use your population and trade tokens wisely!)
The elegant gameplay is driven by five different actions (Occupy, Ship, Draw, Attack, and Payment), and five different attributes (Industry, Wealth, Culture, Influence, and Glory):
The way you build, combine, and managethose elements creates your empire. Your challenge will be to navigate the maps of the world as they unfold, and write the history books so that the Age of Sail describes your victory!
For a detailed description of gameplay, see the How to Playsection below.
Endeavor: Age of Sailpreserves everything about the original edition that you know and love. The satisfying pacing which begins briskly but grows richer and deeper with every turn, the always-interesting breadth of the choices available to you, that feeling of the world unfolding as the game progresses, it’s all still there. And it’s all driven by that surprisingly lean ruleset which draws its complexity from the interactions and tensions that it creates. So how did we improve on this? Let’s take a look:
Exploitsare the major new gameplay addition unique to Endeavor: Age of Sail.Sure you can play the game without them (and for your first play you probably should), but once you play withthem you’ll never go back!
In each game you’ll deal out three random Exploits (or choose three you enjoy playing with). Like the regions of the world, Exploits are locked at the start of the game. Each Exploit is a historical event from the era that is related to twoof the regions on the board. When bothof those regions are opened during the game, that Exploit becomes unlocked, and players may now begin interacting with its unique mechanisms and scoring opportunities.
For example, the Spanish Main Exploit is related to North America and South America. When those regions open up, that means that the Spanish Main is now occurring in the story of our game. Players may now use the Exploit’s actions toFortifytheir cities using the provided tokens (making them costlier for foes to attack), and once they’ve fortified, can trigger a powerful mid-round payment of workers back home! In addition, a new scoring opportunity opens up. Amazing!
Each Exploit comes with its own immersive new abilities and strategic possibilities, and the game includes all of the special components that are needed to carry them out. This exciting variety of possible Exploit combinations means that every game will drive player interest towards different regions of the world, and create new pathways to victory even for seasoned veterans!
Players command major seafaring empires during the historical Age of Sail. You have your own player mat, where you track your empire’s attributes, construct buildings that permit you actions in the game, and gather Asset cards to build your attributes and gain Glory!
Each round, you’ll construct one building (based on your Industrylevel), gain population (based on your Culturelevel), pay workers to free up buildings (based on your Wealth level), take actions, then manage your cards (based on your Influencelevel).
At the start of the game, player actions are mostly limited to interacting with Europe; using your population to activate your own buildings, you’ll drawAsset cards to increase your abilities, and occupyCities to gain their Glory and assets, and to control the valuable linksbetween them.
Soon enough, you’ll construct buildings that permit shipactions, and this allows you to reach out to the closed regions of the world. By shipping to a region, you can begin drawing cards from that region; when its shipping track is filled up, the valuable Governor card is awarded and the region becomes open. An open region’s Cities and links can be competed over just like Europe’s.
Eventually players will run out of room to expand, and if you’ve built buildings with attackactions, you’ll be able to engage in combat. Drive your opponents from the cities they’ve claimed, to deny them the city’s Glory points and to break up their network of profitable trade routes!
Once seven rounds have passed, the game comes to an end and scores are tallied. You’ll earn Glory for:
- How well you’ve improved your four attributes(Industry, Culture, Wealth, and Influence)
- The Citiesyou occupy and the linksyou control
- Glory symbols on your cardsand buildings
- Special scoring opportunities from this game’s Exploits
The player whose empire has accumulated the most Glory wins!
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
In this second edition, players will experience:
Double-sided board to accommodate different player counts
Variable starting set ups with new buildings
Exploits to enhance the mechanisms and story of the different regions
Updated visuals by the original artist and graphic designer, Josh Cappel
–description from the publisher
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